The mouse issues seem to have been resolved. Nice work. :)
I think there's still an issue with the Escape key however. When I first loaded the emulator I was running a BASIC program (with the emulator fullscreen) and couldn't escape out of it (but other keys were working). I've still not been able to reproduce it though.
(Win10, Recompiler, SA, RO3.71)I think there's still an issue with the Escape key however. When I first loaded the emulator I was running a BASIC program (with the emulator fullscreen) and couldn't escape out of it (but other keys were working). I've still not been able to reproduce it though.
On 11 March 2018 at 17:21, Peter Howkins <rpcemu.howkins@marutan.net> wrote:
This is the fourth test release of RPCEmu based on the wide ranging
chnages made for qt5.
https://www.marutan.net/rpcemu/testing/
Please test this version as thoroughly as possible, and if you previously
reported an issue with 0.8.101 and it is listed below, please test and
confirm it is fixed.
- In 'Follow host mouse' mode, the mouse should work correctly if you
change to fullscreen, change RISC OS mode and leave fullscreen again.
- Several fixes to the implementation of 'Follow host mouse' 'Move
Mouse' feature (introduced in 0.8.101). An off by one in the Y axis
fixed, and it should now work in rectangular pixel modes (such as mode 12).
- Following reports of the escape key not working in previous versions
this appears to be resolved now. However, YOU MUST REPORT ANY INSTANCES
OF THE ESCAPE KEY NOT WORKING.
For further information and downloads please visit
https://www.marutan.net/rpcemu/testing/
Matthew Howkins
Peter Howkins
--
Peter Howkins
peter.howkins@marutan.net
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